


You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do.

Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. The contents of this is the full path to the asset file to be imported, e.g., Assets/Shaders/Foobar.shader. Once extracted, you can search through the extracted assets (via name/file type) In each hash folder, there is a very short file called 'pathname'. In Photoshop Go to File > Place Embedded > Find the your height map you downloaded You. The tool will then extact all the files in the unitypackage file to your specified output folder. Create Terrain from a Heightmap (Unity Tutorial) Ketra Games 13. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) So I made my own, which I'm sharing here if anyone else would find something like this useful: (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
